Blender: Create Realistic BMW 507 From Start to Finish
Step by step we will learn how to create realistic 1957 BMW car with Blender 2.92 from start to finish.
4.62 (139 reviews)

834
students
19.5 hours
content
May 2022
last update
$69.99
regular price
What you will learn
Learn how to set up the scene and add the blueprint images in the right way.
Understand how subdivision and shrink wrap modifier works.
Learn how to model the car and how to avoid shading problems when you add the subdivision modifier.
Learn the Shrinkwrap modifier technique to kill any shading problem when you add an edge loop to the geometry.
Learn how to add details to the surface without ruin the surface shading and keep it smooth.
Learn how to use bool tool addon in specific situations.
Learn how to use the displacement modifier to create the Tire trade.
Learn how to create multiple UV maps for the tire to add more details and texture to it.
Learn how to use Armature to rig the car.
Learn how to use damped track constraints to rig the front tire to achieve the ability to turn it to the left and right.
Learn how to use transformation constraints to make the tire rotating on its own axis.
Learn how to create nice-looking and realistic car paint material.
Learn how to create realistic tire material with multiple UV maps.
Learn how to create rubber and plastic materials.
Learn how to set up the environment and create realistic lighting with HDRI images to illuminate the scene.
Learn how to add the camera and take the final shoot.
Screenshots




Related Topics
3936044
udemy ID
3/24/2021
course created date
5/23/2021
course indexed date
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