Blender to Unreal Engine 3D Plants and Vegetation
Complete Guide To Learning How To Create Foliage & Plants in Blender and Then Export to Unreal Engine 5
4.44 (27 reviews)

3,080
students
15.5 hours
content
Aug 2024
last update
$54.99
regular price
What you will learn
• Enjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 - the only one out there like it
• Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student
• Using Blender 3 and understanding its new interface and shortcuts
• Maximising the potential of your references to develop strong game asset concepts using Pureref
• Importing and setting up custom alpha brushes for texture painting
• Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane)
• Making use of Blender’s particle system to model foliage including flowers
• Using weight painting techniques to get better control over foliage position
• Learning how to create clusters of foliage to get the best results in an environment
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in Blender’s rendering engine Cycles
• Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
• Optimising 3D foliage ready to export them into Unreal Engine 5
• Preparing foliage asset collections for UE5 integration and setting up material instances for them
• Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
• Creating materials for the foliage using UE5 texture customisation and the wind system
• Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and under
• Setting up a foliage asset pack that can be easily imported onto any Unreal Engine 5 project
• Presenting your foliage pack in an Unreal Engine 5 prepared environment (provided in the course resources)
• Complete the course which is going to be the first stepping stone to creating different 3D worlds
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4969302
udemy ID
11/9/2022
course created date
11/10/2022
course indexed date
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