Learn To Code Trading Card Game Battle System With Unity 3D
A comprehensive and easy to learn guide to crate a trading card game battle system with Unity 3D.
4.20 (1294 reviews)

58,576
students
15.5 hours
content
Oct 2023
last update
$79.99
regular price
What you will learn
Create beautiful custom cards and creatures for your game
Show enlarged previews when you are hovering over a card or a creature
Enable card rotation and design a custom card back
Highlight cards that your players can play and creatures that can attack this turn with glows around their border
2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures
Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells
Create adaptive layouts for your player’s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered
Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal
Create framed Hero portraits and round Hero Power buttons
Create a burning rope that will measure time left until the end of the turn
Create decks with variable thickness. The more cards your deck contains – the thicker it looks
Separate Visual and Logical part of your game (aka server – game client)
Create a simple system to manage, edit and create new cards, creatures or Hero classes
Manage turns in trading card games
Establish the most basic game mechanics of playing creatures and attacking opponent’s creatures or opponent’s Hero
Create custom effects for your spells and Hero Powers
Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…)
Determine “game over” conditions and show some end game animations or events
Create a simple computer AI that will control opponent’s Hero
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Related Topics
962556
udemy ID
9/19/2016
course created date
6/30/2019
course indexed date
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