Procedural Terrain Generation with Unity
Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data in URP.
4.59 (1071 reviews)

11,577
students
29.5 hours
content
Feb 2025
last update
$84.99
regular price
What you will learn
Use various algorithmic approaches to create procedurally generated content.
Manipulated terrain meshes with code to create realistic looking landscapes.
Texture terrain meshes procedurally.
Discuss the design principles involved in producing aesthetically pleasing terrains.
Manipulate the render settings in Unity to produce better looking camera results.
Create custom Unity windows and graphical user interface elements for use inside the Editor.
Screenshots




Related Topics
1660066
udemy ID
4/24/2018
course created date
11/20/2019
course indexed date
Bot
course submited by