Procedural Terrain Generation with Unity

Programming realistic environments with C# through the algorithmic manipulation of mesh and vegetation data in URP.
4.59 (1071 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Procedural Terrain Generation with Unity
11,577
students
29.5 hours
content
Feb 2025
last update
$84.99
regular price

What you will learn

Use various algorithmic approaches to create procedurally generated content.

Manipulated terrain meshes with code to create realistic looking landscapes.

Texture terrain meshes procedurally.

Discuss the design principles involved in producing aesthetically pleasing terrains.

Manipulate the render settings in Unity to produce better looking camera results.

Create custom Unity windows and graphical user interface elements for use inside the Editor.

Screenshots

Procedural Terrain Generation with Unity - Screenshot_01Procedural Terrain Generation with Unity - Screenshot_02Procedural Terrain Generation with Unity - Screenshot_03Procedural Terrain Generation with Unity - Screenshot_04
1660066
udemy ID
4/24/2018
course created date
11/20/2019
course indexed date
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