Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone
A clone of the 1997 game "Lifeforce-Tenka" created by Psygnosis.
4.48 (44 reviews)

446
students
13 hours
content
Dec 2020
last update
$49.99
regular price
What you will learn
Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
Sound Implementation.
Unreal's particle system; Cascade.
Pickups.
HUD for radar, ammo count and other useful information.
Player stamina system.
Animation implementation using locomotion and state machines.
Core game loop containing a winning and losing condition.
Level construction, collision and lighting.
Cached Geometry for unusual animations like a chainsaw.
Driving animated textures with Blueprint.
Controlling animated textures in particles.
Player sprint & slide mechanic.
Good old camera shake.
Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
Handling game pause events.
Blueprint class communication.
Manipulating an armature's bone at runtime using inverse kinematics.
A reusable mechanic where we have a locked door that requires a specific key to open it.
Screenshots




Related Topics
3504328
udemy ID
9/16/2020
course created date
5/12/2021
course indexed date
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